Thursday, October 4, 2007

Sounds Fine!

Hi Courtney,

This is fine with me, it's only the wording for the proposal anyway and we don't need to get too hung up on it!

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Thanks

Neil Kipling

Two Definition Group Proposal

Ok Neil, here is what I think is the final proposal. I have added to it- but I don't feel that I could say too much more than you already had, as you had explained the theory and purpose of our glossary really well. What do you think? Should I add more?  Is there more I could even add? &n! bsp;  Have a good day!! I can be emailed at cvrooman@sfu.ca  If you need to contact me.
Thanks, 
Courtney :)
 

         Through the use of the terms and definitions we have on hand for analyzing the Graphic Novel, we intend to produce a detailed glossary replete with examples from the texts we are studying throughout the semester. We propose that a thorough glossary would be beneficial for the in-depth analysis and interpretation of the Graphic Novel. Furthermore, the inclusion of visual comparisons of familiar works to expound these definitions will aid greatly in close readings of other works of a similar nature. The words that would be found in this sort of illustrative glossary would be bolded in the work being read beforehand, informing the reader that the term can be found in the glossary for supplementary explanation and example. For example, if one is to examine and define the term (and use of) Bleed and its importance  to the comic book/gr! aphic novel frame in relation to how Miller uses it in Dark Knight Returns versus the way Spiegelman uses it in Maus then its importance  to the medium becomes increasingly apparent.  The visual model and the definition together are meant to create a stronger and more user-friendly way of accessing the culture and words associated in the comic realm. 

Tuesday, October 2, 2007

Let's try that again!

OK here it is!!!

Through the use of the terms and definitions we have on hand for analyzing the Graphic Novel, we intend to produce a detailed glossary replete with examples from the texts we are studying throughout the semester. We propose that a thorough glossary would be beneficial for the indepth analysis and interpretation of  the Graphic Novel and, furthermore,that the inclusion of visual comparisons of familiar works to expound these definitions will aid greatly in close readings of other works of a similar nature. For example, if one is to examine and define the term (and use of) Bleed and its importance  to the comic book frame in relation to how Miller uses it in Dark Knight Returns versus the way Spiegelman uses it in Maus then its importance  to the medium becomes increasingly apparent.

Let me know if this is ok.

My email address is:

neilgotfired@gmail.com

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Thanks

Neil Kipling

Our Proposal Paragraph

Hi Courtney,

Here is our paragraph:



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Thanks

Neil Kipling

Our Group

HI All,

We're a little late posting here!

Melissa, Caitlin, Mike, logan, and myself (Neil) are taking care of the other half of the terms, we're in the same boat as Courtney as we really don't what to contribute to the proposal!

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Thanks

Neil Kipling

Monday, October 1, 2007

OK - attachement didn't work

Here's the text instead. Let me know if you think this is a bit long, I can probably cut it down a bit
 

In this section we will be looking at the meaning making relationship between abstract words and the reader and how the form of comics, with its inclusion of images, impacts and influences that relationship. Things to be covered will include:

* The reliance words in graphic novels and comic books have on the pictures in telling the story. The literature (ie: words) do not stand alone, but instead the meaning making relies on the relationship between words, images and reader. A graphic novel can certainly have many literary devices such as allegory, symbolism, simile/metaphor, etc...However, these 'devices' are not recognizable solely through the words or solely through the images. Again, rather it is both the graphic art and written word that form a perfect balance for the reader to be able to have a literary experience. We will look specifically at word choice, the crafting of words and image together aswell as the crafting of words as image, for example "Biff!", "BANG!", "POW!" in comics such as Batman.

* We will look at the creative process undertaken by writers and illustrators to create a work that effectively communicates a story, referring to McCloud's text Making Comics to outline the creative choices available to amalgamate word and image to convey meaning. We will also bring in Anina Bennett (see course blog Tues sept 18) Visual Thinking concept. We are interested in "the visual choices made by writers and artists — what's shown and not shown, and how it's depicted", how this process creates a different literary form to the conventional prose novel, and why it is chosen by the authors to convey their story.

* And through this we intend on answering the big question – can graphic novels be considered literature? Does the introduction of images into the story telling process take away the pure abstraction of the words and render them more concrete – therefore making the work itself not strictly literary, and therefore not literature?

 


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Word abstraction proposal

Hi Patrick,
Here's our proposal for Friday. I hope this attachment works!!!


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