In this section we will be looking at the meaning making relationship between abstract words and the reader and how the form of comics, with its inclusion of images, impacts and influences that relationship. Things to be covered will include:
* The reliance words in graphic novels and comic books have on the pictures in telling the story. The literature (ie: words) do not stand alone, but instead the meaning making relies on the relationship between words, images and reader. A graphic novel can certainly have many literary devices such as allegory, symbolism, simile/metaphor, etc...However, these 'devices' are not recognizable solely through the words or solely through the images. Again, rather it is both the graphic art and written word that form a perfect balance for the reader to be able to have a literary experience. We will look specifically at word choice, the crafting of words and image together aswell as the crafting of words as image, for example "Biff!", "BANG!", "POW!" in comics such as Batman.
* We will look at the creative process undertaken by writers and illustrators to create a work that effectively communicates a story, referring to McCloud's text Making Comics to outline the creative choices available to amalgamate word and image to convey meaning. We will also bring in Anina Bennett (see course blog Tues sept 18) Visual Thinking concept. We are interested in "the visual choices made by writers and artists — what's shown and not shown, and how it's depicted", how this process creates a different literary form to the conventional prose novel, and why it is chosen by the authors to convey their story.
* And through this we intend on answering the big question – can graphic novels be considered literature? Does the introduction of images into the story telling process take away the pure abstraction of the words and render them more concrete – therefore making the work itself not strictly literary, and therefore not literature?
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